#pragma once
#include "Graphic.h"
#include "Register.h"
class GamePlay
{
	HWND sm_handle;
	LPDIRECT3DDEVICE9 sm_device;
	LPDIRECT3DSURFACE9 sm_backbuffer;
	LPDIRECT3DSURFACE9 sm_surface;
	Register *obj_register;
	Graphic *obj_graphic;
public:
	void GameInit(HINSTANCE,int);
	void GameRun();
	void GameEnd();
	void Update();
	void Render();
};

